About More0_0Than

I am a follower of Christ. Also I am a 40 something happily married father of 3 amazing children. Doing a job I really like (really) that pays the bills. I am a devourer of media, I love books (Frederick Forsyth, Steven King, Ted Dekker, Rob Bell, J.R.R. Tolkien), Music (Bon Iver, Switchfoot, Simon & Garfunkel, Project 86, Red), Movies (Lord of the Rings, Star Wars, NBX, Indiana Jones, View Askew, Tron), basically anything I can take in. I am also a lvl 27 Geek Lord with better then average hp and mana. I collect action figures/toys primarily G.I.Joe and Marvel comics, with a little bit of everything else mixed in.

G-Men From Hell, the movie?

 

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Just in time for Halloween The Drawn Word has a new Mike Allred’s G-Men from Hell Retro 1960s trading cards Kickstarter project launching to produce a set of cards based on the Mike (Madman) Allredcharacters, complete with a preview card #0 for the upcoming Madman 25! commemorative card set, which will document “Madman’s 25-year career in just as many cards—but with an unrevealed spin.

“We had a few slots to fill in our print run,” Irving reveals. “And I wanted to produce a retro set that begged the question ‘What if there were a 1960s G-Men film?’ I gathered local film friends of mine and we staged ‘movie stills’ from Hell for Monsters, an original story I came up with for this project. Only three of the cards were printed and this gives us a chance to make the ‘full’ set.”

 

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The 13-card set jumps around in numbering and, when read in total, forms the basis of a story that pits the early Allred characters Dean Crept and Mike Mattress, undead gumshoes, against everything from dinosaurs, monsters, she-devils, cavegirls, and astroapes. Along for the ride is a younger version of Dr. Flem—because time travel also plays a part in the story. Assisting Irving is director Eric Miller (Flem), actor Dietrich Teschner (Mattress), and Richmond-based burlesque performers Zhora Nova and Em Claire

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“Christopher Irving was one of the first folks to ever enthusiastically support my work, and has since become a great friend,” Michael Allred (Madman, Silver Surfer, iZombie) says. “Brimming with talent and imagination, it’s been great fun to let him cut loose on this project with some of my earliest creations!”

Be sure to hop online and check out the G-Men from Hell Kickstarter project, it runs from Halloween day until November 21st with a goal of $666. Madman 25! launches on April 1st for a May to June release.

New Kickstarter from The Drawn Word featuring the Incredible Change-Bots

Incredible Change BotsA new Kickstarter is underway for a card set featuring Jeffery Brown’s The Incredible Change-BotsThe campaign, started last week by The Drawn Word , runs until July 7th. Featuring the Awesomebots led by Big-Rig versus the Fantasticons led by Shootertron, rival groups of robots who can change in to vehicles from the planet Electrocybercircuitron . While in premise it sounds a lot like another certain transforming brand these are the characters featured in the Top Shelf Productions graphic novels, described as part parody, part nostalgic tribute, part moral fable.

Up for grabs in the Kickstarter are a series of cards, 24 regular cardstock cards in a tuck box featuring new artwork and then a subset of 5 Heavy Metal cards and further down the line 2 oversized cards lasercut onto hardwood and metal featuring Big-Rig and Shootertron, and some signed versions thrown in for good measure. And there are promises to “keep throwing things” should stretch goals are met. For more info drop by Kickstarter and check out the campaign!

New Kickstarter to bring Animals of The Kingdom to life

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Spero Studio’s Jason Bienvenu and Brandon Gray are looking to bring a new line of action figures based on the graphic novel The Kingdom.

“Spero Studios was founded by Jason Bienvenu and Brandon Gary, inspired by the 3 3/4 inch toy lines of the mid 70’s, 80’s and 90’s, Spero focuses on bringing back the fun and joy from these eras with high quality products featuring modern articulation and accessories!
Our first offering is inspired by The Kingdom Comic book featuring the animal warriors from the first story arc.
Series one features the main Protagonist “Pale” and his Clear “Spectral” variant as well as 4 army builder characters to fill out the ranks of your ape armies! Each figure stands a little over 4 inches tall; features 18 points of articulation as well as weapons and accessories.”

The figure line is in the 4 inch scale and presented in a “cartoon style of the comic book source material” and don’t look too out of place next to some of the TMNT offerings in stores today. The Articulation is on par with what today’s collectors and kids are used to with 18 points of articulation for great play and possibility.

Looking for more info? Check out Kickstarter or their Facebook page for graphics, prototypes, all the great details and of course to pledge for your own cool Warriors of The Kingdom figures!

WOTK lineup

Worst Game Ever?

A Retro Review by Steven

 

E.T. will probably be one of the more well known games that I’ll write about in this series of retro reviews. Many people know about it not because it’s good, like Mario, but because it’s bad–really bad.

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As far as gameplay and sound go, you have to dig pretty deep  to find anything good to say. The sound consists of a couple short snippets of the E.T. theme (played on the opening screen and when you “die”) and beeps that are annoying even by Atari standards. The game play isn’t any better. You explore a confusing world in hopes of finding 3 dots aka ship parts so that E.T. can go home. The entire time you are chased by a man in a trench coat who will take your precious dots and carry you to a jail that you can simply walk out of.  You will also repeatedly fall into holes that are both surprisingly hard to get out of and to avoid. There is also a limited number of steps that E.T. can take before he dies. This ends up being one of my favorite parts of the game because if you lose track or you try to kill yourself by running out, E.T. turns into a pile of ash. Elliot then appears out of nowhere and the theme starts playing. As soon as Elliot reaches E.T. the music comes to a hilariously abrupt end and POOF! he’s gone and E.T. is perfectly fine and has plenty of steps. The game is terrible and you can’t even kill yourself to end it.

 

What’s actually more interesting than the game itself is it’s place in video game history. The movie E.T. had just come out and Atari gave a man named Howard Scott Warshaw the impossible task of making the game in just 5 weeks so that it would be out for the holiday season. Well, unsurprisingly the game was bad.  Many customers demanded refunds, and a huge number of the games went unsold. So many E.T. and other Atari games were going unsold that Atari famously ended up burying them in the Alamogordo desert. (For more information watch the very good documentary Atari: Game Over) This ended up being the last straw that pushed Atari into debt and started the video game industry crash of ’83.  Atari never fully recovered from this and it is often cited as being one of the worst financial mistakes in video game history.  Atari’s decline left the door open for Sega and Nintendo to get a major foothold in America and in doing so, changed the world of gaming forever.

 

Although many people call E.T. the worst game ever, I wouldn’t agree with that. Now, don’t get me wrong, it’s bad, but at least it’s playable.  Even if half the reason to play it is to make fun of it, that’s still more reason than a few games I know of. So I would actually recommend people play this game, if they get the chance. It’s worth playing just to see how bad it is and to experience this small, but important, part of video game history for yourself.

Steven Mente

Dice: Bringing Lightsabers to a Gunfight

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I’ve always loved Battlefront but I also always thought that it was bit like a Battlefield game in a star wars skin (even down to the name.) So I thought it was a great idea when Dice, the makers of Battlefield, picked up the license to make a new one. I mean, who better to make it than the people it had been practically copying from the beginning?

 

Now, Dice has been known for having great sound design and visuals and that’s certainly true here. Battlefront has been brought to life with a painstaking level of detail. Everything looks and sounds exactly like the original trilogy should. The environments are actually so impressive that I’ve stopped in the middle of a game to admire them, only to be snapped out of it by an equally impressive explosion.

 

The gameplay in Battlefront is, obviously, very similar to Battlefield. Anyone familiar with modern shooters should quickly feel right at home. One noticeable difference from Battlefield is that Battlefront eschews the class based upgrade system where it’s tough luck if you want the medic’s gun while playing as an engineer. Instead,  you use the credits you earned during battles to pick and choose which guns and stat. boosting cards you want to equip. It’s a change I personally like, but the progression doesn’t seem to go as deep as in some other contemporary shooters.

 

That being said, It’s not all sunshine and daisies with Battlefront. For instance, some maps could use more spawn points. As such, I’ve had some occasional issues with spawn-killing. It’s frustrating to respawn only to immediately die in an orbital strike. Also the hero’s one-liner’s are corny to begin with and, if heard enough, get annoying. However, what is possibly the biggest downside to Battlefront is the lack of any real single player or campaign mode. This and the fact that the upgrade system isn’t quite as robust as some games has led people to say that Battlefront may have less longevity than other shooters. Dice makes up for some of this though, with an abundance of game types. There is a a single player or two player co-op survival mode where you face increasingly difficult waves of enemies. There’s also 9 different multi-player game types, some of which I think are fantastic and some that are a little more hit or miss.

 

A few gameplay types that stood out for me were Walker Assault, Supremacy, and Drop Zone. Walker Assault is an asymmetrical gametype where the imperials attack with an AT-AT and the rebels have to destroy it before it reaches their base. Supremacy is the closest to traditional Battlefront with 20 vs. 20 games focused on capturing control points. Drop Zone is the faster paced, mini version of Supremacy. It has 8 vs. 8 matches where you fight for control of cashed drop pods. The other modes are: Cargo – a capture the flag mode; Blast – a team deathmatch mode; Droid Run – king of the hill where Droids that move around are the hill; Fighter Squadron – an aerial dogfight mode; Hero Hunt – a juggernaut mode where everyone is against one hero and whoever kills them gets to play as the hero; and Hero’s vs. Villains where the only playable characters are hero’s such as Luke Skywalker or villains like Boba Felt.

 

There are 12 different maps included with the game at launch with two more to be released before the movie in December in the free “Battle of Jakku” DLC. Most of the maps are based in the familiar locales of Endor, Hoth, and Tatooine but there are also maps based on the Imperial planet Sullust, which until now was only mentioned in Return of the Jedi. All of the maps are incredibly detailed and seem to do a good job of encouraging different play styles. The tight maze-like streets of Mos Eisley encourage close quarters combat while the ample hiding spots and bridges in the forests of Endor encourage longe range and sniping. The maps also have lots of different paths to get around so they don’t fall into the bad habit games sometimes have of funneling everyone into one area to be slaughtered. All together, the maps are equally well crafted and balanced.

 

Battlefront has a lot going for it. It’s easily one  of the best looking and sounding games so far this generation. It has excellent gameplay and several new game modes but, with some minor gameplay annoyances, the lack of any single player and some questioning it’s staying power, it’s not perfect. In the end, one of the things I like most about Star Wars is the world it inhabits, and Battlefront does a fantastic job of picking you up and putting you right in the middle of that world. So if you like shooters and have even a little love for Star Wars, it would be hard to go wrong with Battlefront.

Steven Mente