(Click the image to read) the next part of the Templars journey into the Porous Earth. The templars learn the origins of their mysterious foes.
Category Archives: Toys General
American Steel (Happy 4th of July!)
I hope everyone has a happy 4th of July! In celebration of the holiday, and the freedoms recognized by the U.S.’s founding father’s I gave Steel Brigade a patriotic makeover!
Remember you can still pre-order Steelbrigade Via Crowdox or BBTS. You can also learn more about Valaverse’s Action Force @ Valaverse.com and join the official home of discussion for Action Force @ Legions of Valave on Facebook.
a look without the armor on:
A de saturated version:
and finally close ups:
Space Steel Brigade Digital Recolor
I really enjoy making these. Bobby Vala and the sculptor’s he hired really made a wonderful template in the Steel Brigade model. This time I went with what I call the Infinaught (get it, infinity, naught as in astronaut , but also naught as in not.)
Thanks to Bobby Vala I have much higher res versions to work with, but I noticed it didn’t have a pistol and holster from the front view, so this time I pulled it from the standard images to put on on int he full geared up mode.
The light blue strap in the middle of chest armor is meant to mirror Buzz Lightyear’s Star Command logo. It’s a clear homage, but with differences in the helmet, and sculpt, I think it’s distinctive enough that if Bobby were to do something like this, it wouldn’t be an issue with Disney, hence I left out buttons and the lightyear name badge and star command logos. To be clear, I’m just doing these for fun, but I wanted it to be believable/doable and Bobby has 100% permission to reuse any of my recolors in anyway he wants if he wants. Me ? I’m just day dreaming, and hoping to inspire some physical customs and more sales.
Here is with his gear off:
I have to think our FB’s page resident crap poster and my go to fb group admin Jonsey for helping me make some color choices on where to place the red on the weapons, and his visor color.
Here are some early wip in progress shots: Continue reading
Jungle Camo Snake-Eyes
Long time Joe fan Dacre Bush noticed something interesting about the art first used as a poster at New York Toy Fair, and now used on the back of the G.I.Joe Classified series packaging. Take a look at Snake-Eyes, notice anything different about him?
The art did change from the original poster to the packaging backing, but only slightly. Gung-Ho seems to have lost his undershirt, and many fans rejoiced about that. Neither SE seems to show a red dot like the wave 1 figure will above his visor, but interestingly it appears that this SE, is actually dark green with black camo. The head appears black still, but the body definitely seems to be a different shade. I’ll admit it may be just a trick of how the image was captured, but it peaked Dacre’s curiosity, and mine too.
I recreated it below, but didn’t stick with being too close to how the image appeared. I included the head, and it felt wrong not add some brown on the arm guards, knee pads, and shin guards to help show the different detail in the armored bits. Nunchuck, Hit n Run and some Sigma Six designs where in my head while I was at work.
here he is without camo:
To do the coloring, I used the image 2dtoys released here: I’d recommend giving him a follow, and I really enjoy his work.
You might notice I intentionally altered a couple of things, removing some cracks in the armor and the Arashakage logo on the webgear doesn’t have a box around it clearly anymore, as it wasn’t sculpted and I had to copy and paste a shrunken version from the scabbard.
I had intended on doing a sticker sheet version of SE next, and he is still soon up, and I know have this SE with the background removed, but I think I”ll continue to switch between Joe and Action Force, so another Steel Brigade is likely next.
Gyre : Action Force’s battle ready archivist
Gary “Goggles” Head was burst on to the G.I.Joe community scene sporting the username of “Gyre-Viper” on most notably, the hisstank.com forums. Gary started sharing prototypes, breaking news, and uniting long disconnected members of the hobby, as his passion was contagious.
It was my privilege to know Gary, and to argue with him a few times! While I knew of Joe Declassified before Gary, it was he really brought it to the forefront, and got me hooked. It’s thanks to Gary’s encouragement I continued podcasting when I split ways with the rest of the crew who made up nerdversity101 (it ended up being a multiple way split, and not pretty) When Patrick Stewart, now of Articulated Points, came on the Nerdahtio podcast, that was think to Gary, and we never got to record a planned episode on the Age of Apocalypse, one of his favorite comics.
I was at Joe con, when the Sightline figure was announced. There were tears.
I still remember the message from Gary Godsoe, from WOJM, letting me know of Gary Head’s passing. The community honestly hasn’t been the same sense. With G.I.Joe back, I’d love to see Sightline again, but I’m not sure we will, the folks who knew of Gary have moved on, and DePriest and Weber seemed to have had to convince legal to let them get away with naming a new figure after a real person, and conceded making his last name Goggles on the file card. Given Gary’s love of former Joe designers Boss Fight’s Kickstarter, and the more modern to near future , yet grounded style of Action Force, that more matched Pursuit of Cobra- through the 50th which Sightline was a part of, I decided awhile back that I had to create an Action Force version of Gary.
I present Gyre: Action Force’s Archivist. Steel Brigade trained so that he gather intel from action battlefields, both after, and during combat.
Here is Sightline (from yojoe.com) with one of Valaverse’s Steel Brigade. (Which you can preorder here )
Here are some in progress shots Continue reading
G.I.Joe Classified Action Force Quarrel Digibash
The moment I saw Scarlett, I new I had to start doing some digital recolors, with Quarrel up first. If you don’t know who Quarrel is, she was a UK Action Force recolor of the scarlet mold, who eventually saw a G.I.Joe release by the G.I.Joe Collector’s club. You can read up on her over at Yojoe HERE.
The following are some in process shots and comparisons
I also made two slightly more traditional alternate versions:
Next up, I think we will head to Argentina for the Glenda version.
If you have your own digibash or just want to discuss the new G.I.Joe classified line, we would love to see you @https://www.facebook.com/groups/gijoe6inch/
Rumor Mill Avengers 4 toy leaked image
Guess I’ll have to be 3-4 of these to get a full team? Don’t see a cap head in there!
Graphic Novel Showcase: The Adventures of Tintin
Hello All! I’d like to do a quick showcase of one of my absolute favorite graphic novel series. Growing up The Adventures of Tintin was one of my favorite reads and as I’ve been re-reading them again recently, I’d like to do a showcase so you to can enjoy them as well.
In the series, Tintin a French reporter along with his dog snowy travel the world to various places solving crime cases and unraveling political intrigue along the way. The books are somewhat comical, but also give a fantastic snapshot of the period of history during which they were written. (1930s – 1960s). Each book is its own adventure however some of them do interconnect (almost like a TV series). Some of them are self contained fictional stories, while others he becomes deeply entangled in actual historical events. They are light hearted, action packed and a great read for anyone looking for a good adventure graphic novel. I hope you guys enjoy these books as much as I have!
Dave’s top ten video games of 2016 – 10 – Pokemon Sun and Moon
This is a recent one, and is the last game I got that I consider I’ve played enough of to be worthy of a place in this years list (that’s why you won’t find Final Fantasy 15 or the last guardian on the list). These games shook up the formula for Pokemon by revamping the challenges your trainer faces, replacing the series staple gyms with the island challenges that require different actions from the players to complete than simply battling, though they do end with a battle against a totem Pokemon, a special version of a certain species that is more powerful than the other Pokemon of the same species.
The feature that I find the biggest improvement is the addition of “ride Pokemon”. These Pokemon do the jobs of HM moves on the other titles, allowing you to fly, break rocks, swim, and all other things. This is a major benefit as you would end up with a Pokemon in your team who was useless for combat, but had all the moves required for you to get around the world. Now these jobs are all allocated to these ride Pokemon, leaving your entire team open for exactly your team of choice.
Another interesting feature is that, as well as the usual addition of new Pokemon, there are also new forms of classic Pokemon by the way of “Alolan form” Pokemon. These are special versions of said Pokemon who are unique to this region and have different typing and abilities, examples of which would be Alolan Raichu who is now an electric / psychic type, Alolan geodude and evolutions who are now dual rock and steel type, and even to both Alolan Vulpix and family and Alolan Sandshrew and family, who are now ice type. This is a great addition for old fans to be able to see old Pokemon in new ways.
The storyline of this Pokemon game has been greatly improved, with more cutscenes, more actual in depth characters, and a little Easter egg that makes the whole story very tragic.
Finally, while this may sound small, I find it massive. There is the Poke Pellago feature which allows all of your Pokemon that you’re currently not using be put to work on a set of islands that allow them to grow pokebeans, grow berries, hunt for stones and shards, and train up in specific stats or levels. This is great, and it means that all the Pokemon you have in the boxes are actually put to use, and you don’t feel so bad about not using them much.
This is the biggest shakeup that’s been given to the Pokemon franchise in a long time, and in my opinion it is very well done and makes the best Pokemon release in the series. There are rumours of an enhanced third game coming out to the Nintendo switch, hopefully adding the following Pokemon feature found in the game files as well as more things to do and maybe even more Pokemon, as well as the whole thing being in full HD. We can only hope the rumours turn out as good as they sound.
Stay tuned for number 9 (sorry I’m running late, I’m really not feeling well at the moment)
Games of the Year – Dishonourable Mentions
Ladies and Gentlemen, Boys and Girls, I welcome you to the 2016 completely arbitrary and overall pointless event that is Dave’s Top Ten Games of the Year!!!!!!
This year will be slightly different. I shall post one game a day until the first (the 31st being honorable mentions). Number ten shall be posted tonight, but to keep all of you satiated til then, I present those who couldn’t have been further from this list. The ones that missed the mark so drastically you’ll swear they were being aimed by storm troopers. I present to you…
The Dishonourable Mentions
Street fighter 5
This one has sort of managed to redeem itself in the months since its release, but at launch this game was an absolute mess. Modes were completely missing (including story mode and an actual arcade mode), net code was spotty at best, and the games you COULD play online were plagued by rage quitters as there were no punishments for leaving games early so it wouldn’t count the loss. The gameplay itself was solid, but for all of its errors, it has since been written off by long time fans of the franchise, who have since gone back to ultra street fighter 4
This is an oddity and the only mobile game on this list. Released to promote Dark Souls 3, this game is everything that the dark souls series isn’t. While it is definitely too much to expect the atmosphere and storytelling, the timing and dexterity required in the main series games are completely gone, replacing them with an endless runner where you mindlessly tap to destroy anything in your path. Mobile games have shown they can be very competent, with games like Infinity Blade being a perfect example of how to translate the Souls series combat style to a touch screen. Slashy souls stands out as a very quickly made cash in to a series that is otherwise a set of masterpieces.
Everybody’s gone to the rapture
A genre that is growing in popularity is the so called “walking simulator”, a game that doesn’t go out to offer a lot of action or high octane gameplay, but rather to tell a story as the player explores the environment. Certain titles in the genre do have puzzles, or at least have the player need to discover the storyline by looking at everything around them. Everybody’s gone to the rapture has none of this. You wander through a beautifully rendered version of a British village that is strangely abandoned, viewing visions of certain events that led to everybody disappearing. The problem is that the pacing is dreadful, your character walks so slowly, even when using the very well hidden run button. Add to this that the village is very empty and contains a lot of places where nothing happens, you spend a lot of time double backing on yourself because you’ve walked into a dead end where nothing important to the story had happened yet. This title could have had so much potential, but it was let down horrendously.
Star fox zero
Star Fox … How on earth do you mess up Star Fox? Nintendo found a way. In keeping with a lot of their current activities, Nintendo decided to try and reinvent the franchise and “innovate” the gameplay by forcing in the motion controls using the game pad. This wouldn’t be too bad if it were implemented well or optional, but it’s not. You are forced to use a control scheme that is broken, making what would otherwise be a great, fun game a nightmare to play. All Nintendo had to do was make a HD Star Fox, and they failed
No man’s sky
Sean Murray is a liar. Let’s just start off with this. He stated in no uncertain words that the game would feature multiplayer. That you could meet other players. That you could effect galactic relations between species. That the animals would react to each other and to the player just as real animals do. That the planets would orbit their star realistically. That the distance from their star would effect the ecosystem of the planets. None of these things are true. The game that was released was a glorified cut down minecraft clone that stops being enjoyable very soon after starting when you realise the gameplay cycle consists of mining ores and fuels until your oxygen and atmosphere systems need refuelling, so you go and mine the things you need for that, and then you go and fly in your ship until you run out of fuel and repeat the whole process again. Aliens are just as boring, with none of them leaving their ships, and being represented by a single image when you interact with said ship, where they only act as a glorified shop. Essentially, this game could have been great, but it was a let down that was sold as something else, with some of the boxes of the game even having a multiplayer icon that was covered by a sticker. No man’s sky was sullied by one man’s lie, and in my eyes and the eyes of a good many other people, that will forever mark it as a disaster that can never be reclaimed.
This is more of a disappointment of what could have been. With a trailer released at the same time as the Call of Duty Infinite Warfare trailer, it seemed to be a huge break from the norm. In an era of modern military shooters, releasing a game set in World War One was a massive step, as no AAA games have put people into the shoes of those who took part in one of the greatest tragedies in human history. Sadly, when it was released, it turned out that a lot of this was set dressing, with the game playing like every other shooter on the market, featuring nothing mechanically that makes the game noticeably different from games set in world war 2 or in modern settings, which was missing a huge chance of making a truly unique experience. Instead, we ended up with another iterative instalment of the series.
Rollercoaster tycoon world
The mighty have fallen. Rollercoaster Tycoon was a groundbreaking series that has won a lot of awards throughout its life for its innovative mechanics, changing how people approached management games. Even when they changed up the style of the game with the third instalment, it was still a great management game in a whole new way. The trouble started with the badly handled, fee to pay Rollercoaster tycoon 4 on mobile devices, and now with world they’ve shown that the talent behind the previous games has completely left the company. There is a clear lack of passion behind the title. The graphics are terribly done to a point where they distract, the way buildings interact with eachother is broken, the patching system is a mess, and the whole thing is filled with glitches. You constantly find yourself fighting with the interface to get anything done. This is a sad fate for a classic series. Happily, the minds behind the third instalment went on to create a TRUE successor, but that’s a story for another day (hint)
Mighty no. 9
After Capcom decided that they were going to quietly kill off the mega man franchise, many fans of the blue bomber were crying out for their favourite games to come back in some form. Keiji Inafune stepped up and said that he was going to bring the fans exactly what they wanted by making a new franchise with all of the aspects from his old games that the fans craved. He took it to Kickstarter, and it was crowd funded in mere minutes, ending up making the amount he wanted many MANY times over. The problems started when it became clear the project was changing from what was originally promised to the people who backed it. Then it started getting delayed many times, and more people got worried. The final straw was when Keiji Inafune attempted to crowdfund another TWO projects, a spinoff from the still not finished Mighty No. 9 called Red Ash, that was supposed to be a return to the mega man legends style of gameplay, as mighty no. 9 was supposed to be to classic mega man. People were nervous about this one, as he was asking for more money before his first project was complete, which isn’t really the done thing. Then it was revealed that Red Ash was already funded by an outside publisher, and that the backing on Kickstarter was to unlock stretch goals, many of which were things that people felt should be in the base game anyway, and most of which weren’t even revealed, moving to a lot of people to take back their money. Then the game was released, and it was amazingly sub par. Missing the mark of the original pitch completely, backers were given a game that played almost nothing like mega man, and that clearly didn’t show any benefit from the extra time spent developing it.
And these are, in my opinion, the worst or most disappointing games of this year. Join me later when I will start the top ten BEST games of the year.