Why I changed my mind about 6″ G.I.Joe

META: I was working on my first blog post in FOREVER, this saturday, but I had to put it on hold, and sure enough today the news of the newline exploded. Last I posted here, or podcasted, I was pretty vocally against a 6″ line, but now, I’ve done a 180*, and I really did that nearly two years ago, but why? 

I thought It was time to return to blogging and spell out why I went from one of the most die hard haters of going to the 6” scale, to being a massive supporter, all since the last episode of our Nerdrahtio Podcast. (Which btw will be on a new host site soon)

With the intro out of the way, let’s get on to what you care about:

WHY 6” G.I.Joes are a bad idea:

I’ve heard all the arguments, because I’ve made them, in fact I’ve made a few more than I see commonly repeated, here is my rundown.

  1. Vehicles, you can’t do 6” vehicles!
  2. It won’t match my existing collection.
  3. Joe has only been successful at the 12” or 3 ¾-4” and other scale changes have failed.
  4. The 6” market is full of competition.
  5. You will just get the same characters again in a new scale, and then it will stop.
  6. Marauder and Boss Fight etc. prove 1:18th figures still rock
  7. Jazwares, Spinmasters, Mattel etc. prove you can still do 1:18th at retail.

Now I want to walk through these arguments, and show you how I changed my mind, and then provide some additional reasons, why I know support a 6” line.

  1. Vehicles: you can’t do 6” vehicles

This one is still a solid valid point. In the Past G.I.Joes have really been tied with their vehicles, with it going as far as some saying that the figures were just accessories for the vehicles in the 1982 relaunch, I think that’s a bit of an overstatement, but it was definitely a major selling point for Kirk Bozigian and his fellow geniuses  at  80’s Hasbro.  It really helped it stick out from other lines, in fact, Hasbro as even reused G. I.joe vehicles in other lines, like an Iron Man Jet, or even way back with Stargate.   But…

Having the figures stay at 4” wouldn’t save vehicles.  The last batch of vehicles offered to TRU were declined (and they were going to be good, you will have to take my word for that.)  At that point, only TRU was even interested in Joe, and were inconsistent with where they were putting the figures, and now TRU is sadly no more in the U.S.   The  last convention chose to ditch the vehicles because of cost.  Hasbro was also heavily reusing past vehicles, that collectors where vocally sick of. The cost vs. return on new vehicle tooling simply wasn’t there.

To put it simply, we weren’t going to get many, if any vehicles at 4” scale anymore either.

The writing has already been on the wall. G.I.Joe Sigma Six tried the separate vehicle scale for Missions,  and Hasbro tried it with some  MCU movies like like Avengers Age of Ultron and Gaurdians of the Galaxy, as well as the Hulk and the agents of Smash cartoon based line.  Even with reduced cost and scale, these weren’t  massive successes, but as someone with limited space, I can tell you I prefer grabbing my Star Wars vehicles form hot wheels these days.

We are actually getting some 6” Vehicles as well. Sure It’s limited, but tell me Black Widow’s Motorcycle wouldn’t look good with Snake-Eyes?

We even have some dio pieces, like the amazing Neca building piece.

Another question, is are vehicles even right for the current status of war/play? Especially if G.I.Joe is supposed to be 5- minutes in the future?  In the days of drones, are the days of manned tanks soon behind us?

At one point doing G.I.Joe without cloth goods would be considered insane. Similarly Hasbro is doing power rangers without Zords, which blows my mind. The collector’s tastes in general seems to b mostly connecting with the characters.

We could always get smaller scale vehicles down the road as well, like Retaliation’s Mini Hiss.

In the end, I had to think, why not get some of the benefits of 6″ scale, if I can’t have vehicles anyways? benefits like face print tech and added articulation.

  1. It won’t match my existing collection.

I hear you.  I became an adult collector when I started buying the Jvc era G.I.Joes.  I was annoyed by the time Valor Vs. Venom came around because the buck had changed and I was rebuying the same characters, and recustomizing things because the Joes had overall gotten slightly smaller again and I wanted my whole team to look good together on the shelf.  They didn’t all look good next to the classic Rah figures either.

When the 25th line came out I was annoyed that once again the Joes where taller and then I had to start over. By POC and Retaliation, with new ankle articulation, many of the Joes looked taller once again, and didn’t fit in with the 25th.  I swore I wasn’t going to restart over again…

The reality is scales change.  Do you really want your figures locked in with now chance for improvements?  I’m happy we left metal rivets behind.  And if you love those, you have Red Laser, and Black Major to look into, but that’s the minority, and Hasbro has to make Joes that look on pair with the other figures on the shelves.

Scale creep happens with improvements.   I agree it should be monitored and managed better than Hasbro does it. I’m annoyed that many Black Series figures seem wildly out of scale with many Marvel Legends figures, but that’s an internal Hasbro issue, and I don’t think it’s enough to keep me from the nostalgia inducing action figures of characters I love.

We have bought new and started over before, and it doesn’t replace your existing collection.

Outside of TRU the main line ended at retail in 2013, chances are what Hasbro would make at the 4″ scale wouldn’t match it either. It’s been 7 years, the industry has made some serious improvements in articulation, faceprint tech etc.  If it isn’t going to match anyways, why not get some added benefits from a size increase?

  1. I.Joe has only been successful at the 12” or 3 ¾-4” and other scale changes have failed.

That’s pretty succinct, and mostly true. Sigma Six had a good ride, I still hold that if either it had a better toon, or had pulled in more collectors into the toyline it would have lasted longer.   It however could have been said at the time of Rah, that when they had tried to shrink Joe the last time (to 8” with Super Joe) that it failed, so we shouldn’t do it again.  I don’t think scale alone was the reason for Savages, Extreme’s or Sigma Six’s short lives, other factors were involved. Unlike many previous scale jumps, going to 6″ will ADD articulation, and it will match the current most popular scale, where as Sigma Six was a loner at 8″.

  1. The 6” market is full of competition.

This was my favorite.  G.I.Joe wouldn’t stand out, and if it couldn’t make 4” collectors happy on  a bunch of tooling re use, how would a more expensive line be more profitable?

I’ve learned a few things since then. The production cost of a 4” and 6” figure isn’t that different, but 6” fans have absorbed the price increase better than 4” fans. It’s seen as a premium more collector driven scale.  Hasbro actually can make more money off of a 6” figure, because the market price allows them to, they are a business, so that explains why they have been moving in that direction.

There is a psychological factor that even extends to parents and kids, that sees value in the bigger.

There is a reason that the 6″ scale is where a lot of lines are right now. They are all going after the same pool of collectors, sure, but that market is large enough to carry a large amount of lines, where 4″ has been less successful at retail.

What surprised me was how many 6″ collectors, who don’t normally communicate with 4″ die hards, were really wanting a Joe line!

  1. You will just get the same characters again in a new scale, and it will stop.

Welcome to modern toy lines.  Johne Reale is the guy behind the Power Rangers line, and they are going deep. That’s a hasbro property, and now we know he will also be behind the upcoming Joe line, what’s to say he won’t?  That said  retailers are their first customer, and they have to include enough key characters to sastify retailers.

As a kid it was the opposite. I never had a v1 Duke, SE, SS, Flint, Lady Jaye etc. It bugged the crap out of me that my only Duke was a Star Brigade Duke.  It was a barrier to me enjoying Joe even more than I already did.

  1. Marauder , AWOK, Dime Novel Legends, Boss Fight etc. prove 1:18th figures still rock

Marauder is the king of the scale.  Patrick Stewart (no not that one) from Joe Declassified, and the excellent Articulated Points web series,  once drew a parallel between the 4″ Joes and the fate of the 12″ Joes. At some point Hasbro let the other folks who where making better content, take over the scale. Hasbro couldn’t afford to do it at the production numbers that would make it worth it, so BBI etc. took over. He predicated the same would happen with 4″ scale. It’s hard for Hasbro to please retailers, casual fans, and the die hards who might be getting their fix elsewhere.

In moving to a new scale, Hasbro doesn’t have to compete with the 1:18th die hard’s money, and my even entice them to buy some of the same characters again because of the scale change, that they wouldn’t touch again at 4″.

  1. Jazwares, Spinmasters, Mattel etc. prove you can still do 1:18th at retail.

Yes… for kids. Jazwares fortnight line is aimed at kids, while the Mcfarlane one is at adults, and the 6″ Jazwares Legends at both. Spinmasters new batman line is aimed squarely at kids, and contractually must be so. It’s seen becoming seen as a “kids” scale.  Mattel’s Jurassic World line? it’s over, but 6″ scale Jurassic Park figures were recently released, so they too seem to be chasing the 6″ market and the adult collector money there.

That’s not all though, it wasn’t just that my arguments weren’t holding up as well…

Positive arguments:

  1. Face print.Have you seen that stuff?

I wish we had one for Retaliation’s Roadblock. The detail makes these things look like little Hot Toys.  Did you know males have lips?

It wasn’t until I gave in with the Black Panther and told myself, just a few, and got some in hands that I was stunned at how lifelike they were getting.

Star Wars black series as even shown that you can do this with characters from animated shows !

  1. Increased articulation

Extra ab joints, double jointed elbows for better gun poses, in some cases additional neck range. All to help your Joes and Cobras get in better poses.

  1. Join the crowd

Nearly everyone else is available at 1:12 scale. At some point I got tired of wishing all these lines would join Joe, and had to admit it would be easier if Joe joined them.  Plenty of Joe customizers were adding foot clan members, even link from Zelda, and all those could be posed alongside 6″ Joes, but not 4″ ones. With Hasbro having a 6″ Ghostbusters line on the way, almost everyone is there.

  1. It’s inevitable… might as well embrace it.

I wrote that before the reveal today. I use to get annoyed at Hisstank always talking about 6″ Joes, when I didn’t think they were going to happen, but if you watched Hasbro’s strategy overall, they tried pushing all the lines they got from Marvel after they took over that license to 4″, it didn’t work, so gradually they ended all their 4″ lines. We know that has to do with what they could charge and perceived value for the products, but still, the writing was on the wall, 6″ was Hasbro’s scale. It’s still true, and now with Joe going 6″ it’s official as it can get. (Now we just need some 6″ Transformers human alliance figures right?) G.I.Joe is the line that saved Hasbro from financial ruin, twice, why not give it they love they are giving their most successful lines?

alright, I gotta stop writing and put the kids to bed, but I’m excited with some renewed energy, so forgive any typos. This site’s been pretty dead as I have focused on our Facebook Groups and the facebook page, but I think this is going to kick off some new energy here.

YOJOE!

(the following image is my un official mock up)

Want to keep the discussion going ?

Join us at The 1:12th G.I.Joe Discussion Group on Facebook  I had to make a whole separate group than our regular 1:18th one, as many Joe fans are still vocally opposed.

G.I.Joe Classified Series 6 ” line revealed

It’s recently been revealed that John Reale, the hasbro employee overseeing Power Rangers, the Lightning Collection, was also overseeing an upcoming G.I.Joe line for 2018.

It’s been revealed as a 1:12/ 6″ line, called G.I.Joe The Classified Series.

Just did a quick mock up. The news is flying out. The name has been confirmed as “Classified” , nope, it’s not classified, that’s the name of the series. These aren’t the figures I’m expecting, especially movie Roadblock, but he went well with others, and with Hasbro’s face print tech, they can do this or better on the faces now.

Graphic Novel Showcase: The Adventures of Tintin

Hello All!  I’d like to do a quick showcase of one of my absolute favorite graphic novel series.  Growing up The Adventures of Tintin was one of my favorite reads and as I’ve been re-reading them again recently, I’d like to do a showcase so you to can enjoy them as well.

In the series, Tintin a French reporter along with his dog snowy travel the world to various places solving crime cases and unraveling political intrigue along the way.  The books are somewhat comical, but also give a fantastic snapshot of the period of history during which they were written. (1930s – 1960s).  Each book is its own adventure however some of them do interconnect (almost like a TV series).   Some of them are self contained fictional stories, while others he becomes deeply entangled in actual historical events.  They are light hearted, action packed and a great read for anyone looking for a good adventure graphic novel.  I hope you guys enjoy these books as much as I have!

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Dave’s top ten video games of 2016 – 10 – Pokemon Sun and Moon

This is a recent one, and is the last game I got that I consider I’ve played enough of to be worthy of a place in this years list (that’s why you won’t find Final Fantasy 15 or the last guardian on the list). These games shook up the formula for Pokemon by revamping the challenges your trainer faces, replacing the series staple gyms with the island challenges that require different actions from the players to complete than simply battling, though they do end with a battle against a totem Pokemon, a special version of a certain species that is more powerful than the other Pokemon of the same species. 
The feature that I find the biggest improvement is the addition of “ride Pokemon”. These Pokemon do the jobs of HM moves on the other titles, allowing you to fly, break rocks, swim, and all other things. This is a major benefit as you would end up with a Pokemon in your team who was useless for combat, but had all the moves required for you to get around the world. Now these jobs are all allocated to these ride Pokemon, leaving your entire team open for exactly your team of choice. 
Another interesting feature is that, as well as the usual addition of new Pokemon, there are also new forms of classic Pokemon by the way of “Alolan form” Pokemon. These are special versions of said Pokemon who are unique to this region and have different typing and abilities, examples of which would be Alolan Raichu who is now an electric / psychic type, Alolan geodude and evolutions who are now dual rock and steel type, and even to both Alolan Vulpix and family and Alolan Sandshrew and family, who are now ice type. This is a great addition for old fans to be able to see old Pokemon in new ways. 
The storyline of this Pokemon game has been greatly improved, with more cutscenes, more actual in depth characters, and a little Easter egg that makes the whole story very tragic. 
Finally, while this may sound small, I find it massive. There is the Poke Pellago feature which allows all of your Pokemon that you’re currently not using be put to work on a set of islands that allow them to grow pokebeans, grow berries, hunt for stones and shards, and train up in specific stats or levels. This is great, and it means that all the Pokemon you have in the boxes are actually put to use, and you don’t feel so bad about not using them much. 
This is the biggest shakeup that’s been given to the Pokemon franchise in a long time, and in my opinion it is very well done and makes the best Pokemon release in the series. There are rumours of an enhanced third game coming out to the Nintendo switch, hopefully adding the following Pokemon feature found in the game files as well as more things to do and maybe even more Pokemon, as well as the whole thing being in full HD. We can only hope the rumours turn out as good as they sound. 
Stay tuned for number 9 (sorry I’m running late, I’m really not feeling well at the moment)

Games of the Year – Dishonourable Mentions

Ladies and Gentlemen, Boys and Girls, I welcome you to the 2016 completely arbitrary and overall pointless event that is Dave’s Top Ten Games of the Year!!!!!!
This year will be slightly different. I shall post one game a day until the first (the 31st being honorable mentions). Number ten shall be posted tonight, but to keep all of you satiated til then, I present those who couldn’t have been further from this list. The ones that missed the mark so drastically you’ll swear they were being aimed by storm troopers. I present to you…
The Dishonourable Mentions
Street fighter 5

This one has sort of managed to redeem itself in the months since its release, but at launch this game was an absolute mess. Modes were completely missing (including story mode and an actual arcade mode), net code was spotty at best, and the games you COULD play online were plagued by rage quitters as there were no punishments for leaving games early so it wouldn’t count the loss. The gameplay itself was solid, but for all of its errors, it has since been written off by long time fans of the franchise, who have since gone back to ultra street fighter 4
Slashy souls

This is an oddity and the only mobile game on this list. Released to promote Dark Souls 3, this game is everything that the dark souls series isn’t. While it is definitely too much to expect the atmosphere and storytelling, the timing and dexterity required in the main series games are completely gone, replacing them with an endless runner where you mindlessly tap to destroy anything in your path. Mobile games have shown they can be very competent, with games like Infinity Blade being a perfect example of how to translate the Souls series combat style to a touch screen. Slashy souls stands out as a very quickly made cash in to a series that is otherwise a set of masterpieces. 
Everybody’s gone to the rapture

A genre that is growing in popularity is the so called “walking simulator”, a game that doesn’t go out to offer a lot of action or high octane gameplay, but rather to tell a story as the player explores the environment. Certain titles in the genre do have puzzles, or at least have the player need to discover the storyline by looking at everything around them. Everybody’s gone to the rapture has none of this. You wander through a beautifully rendered version of a British village that is strangely abandoned, viewing visions of certain events that led to everybody disappearing. The problem is that the pacing is dreadful, your character walks so slowly, even when using the very well hidden run button. Add to this that the village is very empty and contains a lot of places where nothing happens, you spend a lot of time double backing on yourself because you’ve walked into a dead end where nothing important to the story had happened yet. This title could have had so much potential, but it was let down horrendously. 
Star fox zero

Star Fox … How on earth do you mess up Star Fox? Nintendo found a way. In keeping with a lot of their current activities, Nintendo decided to try and reinvent the franchise and “innovate” the gameplay by forcing in the motion controls using the game pad. This wouldn’t be too bad if it were implemented well or optional, but it’s not. You are forced to use a control scheme that is broken, making what would otherwise be a great, fun game a nightmare to play. All Nintendo had to do was make a HD Star Fox, and they failed
No man’s sky

Sean Murray is a liar. Let’s just start off with this. He stated in no uncertain words that the game would feature multiplayer. That you could meet other players. That you could effect galactic relations between species. That the animals would react to each other and to the player just as real animals do. That the planets would orbit their star realistically. That the distance from their star would effect the ecosystem of the planets. None of these things are true. The game that was released was a glorified cut down minecraft clone that stops being enjoyable very soon after starting when you realise the gameplay cycle consists of mining ores and fuels until your oxygen and atmosphere systems need refuelling, so you go and mine the things you need for that, and then you go and fly in your ship until you run out of fuel and repeat the whole process again. Aliens are just as boring, with none of them leaving their ships, and being represented by a single image when you interact with said ship, where they only act as a glorified shop. Essentially, this game could have been great, but it was a let down that was sold as something else, with some of the boxes of the game even having a multiplayer icon that was covered by a sticker. No man’s sky was sullied by one man’s lie, and in my eyes and the eyes of a good many other people, that will forever mark it as a disaster that can never be reclaimed.
Battlefield 1

This is more of a disappointment of what could have been. With a trailer released at the same time as the Call of Duty Infinite Warfare trailer, it seemed to be a huge break from the norm. In an era of modern military shooters, releasing a game set in World War One was a massive step, as no AAA games have put people into the shoes of those who took part in one of the greatest tragedies in human history. Sadly, when it was released, it turned out that a lot of this was set dressing, with the game playing like every other shooter on the market, featuring nothing mechanically that makes the game noticeably different from games set in world war 2 or in modern settings, which was missing a huge chance of making a truly unique experience. Instead, we ended up with another iterative instalment of the series. 
Rollercoaster tycoon world

The mighty have fallen. Rollercoaster Tycoon was a groundbreaking series that has won a lot of awards throughout its life for its innovative mechanics, changing how people approached management games. Even when they changed up the style of the game with the third instalment, it was still a great management game in a whole new way. The trouble started with the badly handled, fee to pay Rollercoaster tycoon 4 on mobile devices, and now with world they’ve shown that the talent behind the previous games has completely left the company. There is a clear lack of passion behind the title. The graphics are terribly done to a point where they distract, the way buildings interact with eachother is broken, the patching system is a mess, and the whole thing is filled with glitches. You constantly find yourself fighting with the interface to get anything done. This is a sad fate for a classic series. Happily, the minds behind the third instalment went on to create a TRUE successor, but that’s a story for another day (hint)
Mighty no. 9

After Capcom decided that they were going to quietly kill off the mega man franchise, many fans of the blue bomber were crying out for their favourite games to come back in some form. Keiji Inafune stepped up and said that he was going to bring the fans exactly what they wanted by making a new franchise with all of the aspects from his old games that the fans craved. He took it to Kickstarter, and it was crowd funded in mere minutes, ending up making the amount he wanted many MANY times over. The problems started when it became clear the project was changing from what was originally promised to the people who backed it. Then it started getting delayed many times, and more people got worried. The final straw was when Keiji Inafune attempted to crowdfund another TWO projects, a spinoff from the still not finished Mighty No. 9 called Red Ash, that was supposed to be a return to the mega man legends style of gameplay, as mighty no. 9 was supposed to be to classic mega man. People were nervous about this one, as he was asking for more money before his first project was complete, which isn’t really the done thing. Then it was revealed that Red Ash was already funded by an outside publisher, and that the backing on Kickstarter was to unlock stretch goals, many of which were things that people felt should be in the base game anyway, and most of which weren’t even revealed, moving to a lot of people to take back their money. Then the game was released, and it was amazingly sub par. Missing the mark of the original pitch completely, backers were given a game that played almost nothing like mega man, and that clearly didn’t show any benefit from the extra time spent developing it. 
And these are, in my opinion, the worst or most disappointing games of this year. Join me later when I will start the top ten BEST games of the year. 

G-Men From Hell, the movie?

 

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Just in time for Halloween The Drawn Word has a new Mike Allred’s G-Men from Hell Retro 1960s trading cards Kickstarter project launching to produce a set of cards based on the Mike (Madman) Allredcharacters, complete with a preview card #0 for the upcoming Madman 25! commemorative card set, which will document “Madman’s 25-year career in just as many cards—but with an unrevealed spin.

“We had a few slots to fill in our print run,” Irving reveals. “And I wanted to produce a retro set that begged the question ‘What if there were a 1960s G-Men film?’ I gathered local film friends of mine and we staged ‘movie stills’ from Hell for Monsters, an original story I came up with for this project. Only three of the cards were printed and this gives us a chance to make the ‘full’ set.”

 

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The 13-card set jumps around in numbering and, when read in total, forms the basis of a story that pits the early Allred characters Dean Crept and Mike Mattress, undead gumshoes, against everything from dinosaurs, monsters, she-devils, cavegirls, and astroapes. Along for the ride is a younger version of Dr. Flem—because time travel also plays a part in the story. Assisting Irving is director Eric Miller (Flem), actor Dietrich Teschner (Mattress), and Richmond-based burlesque performers Zhora Nova and Em Claire

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“Christopher Irving was one of the first folks to ever enthusiastically support my work, and has since become a great friend,” Michael Allred (Madman, Silver Surfer, iZombie) says. “Brimming with talent and imagination, it’s been great fun to let him cut loose on this project with some of my earliest creations!”

Be sure to hop online and check out the G-Men from Hell Kickstarter project, it runs from Halloween day until November 21st with a goal of $666. Madman 25! launches on April 1st for a May to June release.